I'm a creative, technology-driven Visual Communication Design student at Universitas Sebelas Maret (UNS) with a passion for combining art and technology. I have built a strong foundation in illustration, web/game development, graphic design, and interface design.
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🎨Let's Create Something Amazing!
http://instagram.com/arjunnajabiyu/
https://www.behance.net/mightokondria
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I specialize in bringing clients' imaginations to life through children's book illustrations. I've collaborated with many authors worldwide and worked on multiple ongoing projects with the same clients, which demonstrates their trust in my work.
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I collaborated with a company in the food industry to design and promote their products through social media and mainstream platforms. My role involved creating visually compelling content that aligned with the brand’s identity and effectively captured the attention of their target audience. By designing social media campaigns and print materials, I helped enhance their public visibility, boost customer engagement, and contribute to the success of their marketing initiatives.
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I collaborated with Mentoringg.id to design an online education platform that provides a seamless and interactive user experience. My role involved creating intuitive and visually appealing interfaces that aligned with the platform's objectives, ensuring ease of use and engagement for learners. Working closely with a team, I contributed to developing a design that was both functional and to the point, enhancing the overall accessibility and appeal of the platform for its users.


https://www.figma.com/design/PCyRKHwSOGu0L68caUfWpp/Mentoringg.id?node-id=28-39&t=CLIk4NBUU79H43Qv-1

I developed an Automatic Excel Counter using Python to streamline dramatically improving productivity. This project demonstrated my ability to identify workflow inefficiencies and create tailored solutions that save time and resources.
https://github.com/mightokondria/Python_automatic_excel_counter.git

I collaborated with two teammates to create a 2D platformer game with multiple endings for a college exhibition, using Godot Engine 4.3 and GDScript. Working as the programmer, I developed the game's core mechanics, narrative branching, and logic, while my teammates focused on design elements. Despite a tight timeline of just two days, we successfully completed the project, showcasing our ability to work under pressure, divide responsibilities effectively, and deliver a polished and engaging game experience.



